Roleplay
Here you can find all the details about roleplay, characteristic elements, and tips on how to best enjoy this form of server.
Last updated
Here you can find all the details about roleplay, characteristic elements, and tips on how to best enjoy this form of server.
Last updated
On Atlas (Earth) subserver, roleplay is based on a 1:500 scale map. This creates a realistic world where players can establish nations, guided by political and economic goals, engage in wars, and negotiate alliances, creating dynamic political and social interaction.
To actively participate, you need a Discord account, as much of the game unfolds on our Discord server. To establish your own country, create a Discord server named after your nation and draft a roleplay announcement. This announcement should be either a notice or a story detailing your country's formation. Another crucial step is registering your country on the world map. Although it might seem unimportant at first, this step is essential for recognizing your country as an official entity.
To run the country, it is necessary to have a Discord account, as no decision can be made without posting a roleplay announcement in the appropriate channel.
To claim territories within the game, follow these steps:
Upon reaching the desired territory, use the command /land create name
.
Territories are claimed in chunks (16x16 - r3 + g). To claim chunks, you need to enter the desired chunk and use the command /land claim
. If you want to expand your territory more quickly and easily, you can do so by using the /selection tool
or by automatically claiming with /land claim auto
.
If you prefer not to run a country, you can join one of the existing ones in the #earth-adverts channel. There, you can browse ads for various countries and find one that matches your interests and playstyle.
You can bring your cities together by forming a nation.
To create a nation, you need $40.000.
Commands:
- /nation create (name)
- /nation trust (town)
Warfare on Warship is a crucial aspect of the game that demands careful planning and execution. To declare war, you need to create a well-crafted roleplay announcement and post it on Discord first. After that, you can declare war in game. Once declared, a 24-hour preparation period follows. If you require a delay, you must submit a request with an explanation, but it will need staff approval.
Battles are fought for a single city, and expanding the battlefield to multiple territories is prohibited. A rebellion can only be declared by the city's owner, provided there is a valid reason. If one side fails to appear, it's automatically considered that the opposing side has won. Removing cities from a nation to which war has been declared immediately before or after the war declaration is strictly prohibited.
In Warship wars, battles are fought in a unique way, specific to Minecraft. In addition to classic combat techniques, such as infantry, players also use artillery, special weapons, and armor, adding depth to strategy and tactics. The sides involved in the conflict typically have the support of their allies and mercenary armies, further enriching the dynamics of the battle.
After the battle concludes, the victorious side seizes control of the city. All assets within the conquered city, including resources, infrastructure, and valuable items, become war spoils. This system ensures that the battle's outcome directly influences the economy and geopolitical landscape on the server, providing players with a dynamic and thrilling warfare experience.
To participate in a war, you must have at least 6 hours of gameplay on the server.
Technical information
The war lasts 2 hours, with each player kill earning one point. Additionally, players can create flags to claim territories, which also grant points. The preparation time for war is 24 hours after the war is declared, and after the war ends, the nation that was targeted receives a "shield" lasting 10 days.
Furthermore, the nation being declared war upon must be at least 7 days old, ensuring that new players have enough time to adequately prepare and participate in conflicts. These rules make warfare dynamic and fair.
Roleplay and war management on Warship is handled by the Moderators. They review roleplay announcements and make decisions to ensure everything is cohesive and consistent. Announcements that don't meet the requirements are rejected, while acceptable ones receive no response, which is considered approval. This process ensures participants have clear guidelines and expectations.